Adobe Animate documents can now be imported directly into Adobe After Effects! Download practice files to follow along: you can e. With After Effects, you can make dynamic transitions by animating shapes and colors. Create animated masks that add sparkle to your scene changes. Use expressions to create motion graphics. Build and link complex animations without having to use tens — or hundreds — of keyframes. In this tutorial I will show you How To Create And Animate Heartbeat In After Effects. Download project Files: Suggest a tutorial t.
Rotoscoping is a technique of drawing over the frames of a video to create a realistic animation. It’s a great way to create a professional-looking animation without having to organically draw each individual frame—and you can do it using Adobe After Effects.
You might believe that animators always draw their characters from scratch, but many start off by tracing a video reference frame-by-frame. Rotoscoping is time-consuming, but it doesn’t require any drawing ability and often leads to a polished-looking final product. You can use this tutorial with any video you have on-hand. I used an iPhone video of my friend dancing, but you can search for something specific on the internet and use that as well. (And, fun fact: Since we will be drawing over the video, there are no copyright issues with using someone else’s footage for this project! Just be sure to hide the actual video in step six.)
You might believe that animators always draw their characters from scratch, but many start off by tracing a video reference frame-by-frame. Rotoscoping is time-consuming, but it doesn’t require any drawing ability and often leads to a polished-looking final product. You can use this tutorial with any video you have on-hand. I used an iPhone video of my friend dancing, but you can search for something specific on the internet and use that as well. (And, fun fact: Since we will be drawing over the video, there are no copyright issues with using someone else’s footage for this project! Just be sure to hide the actual video in step six.)
Learn how to save yourself some time with animation loop cycles in Adobe After Effects with this easy-to-follow tutorial. For this particular project, I am going to create an animated location marker that I can use over a map graphic. I want the location marker to have a subtle blinking effect, like a radar screen. Under Effects & Presets Animation Presets User Presets the user added presets can be found. Drag and drop the preset on the duplicate layers. For example, the preset used here is ‘SRTR- Pixel Sorter’. Using this animation preset, the user can create custom glitch animations for text and images.
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- Bring your video into After Effects and choose a small portion to animate.
To begin, drag your reference footage into Adobe After Effects. Create a composition from the video layer. Beware—rotoscoping is a tedious process. Animating one second of motion might take you as long as thirty minutes, so don’t select a long clip unless you have plenty of time on your hands. - Double-click the brush tool () on the video to create a paint layer.
Once this is created, you can select your paintbrush as well.
In this example, I created my black outline using a brush with a 15 px diameter. The color scribbles beneath were roughly twice as thick. You can mess around with the settings in this menu and use whatever you would like. - Set your frame duration in the “paint” panel.
This will indicate how many frames of motion your paint strokes will be on-screen for. The lower the number, the longer it will take you to animate—but the more complex the animation will be. For fast-moving motion, you will want to work with single frames. However, slower video footage works fine with a frame duration of 2 or even 4. It’s okay to switch the frame duration throughout this project depending on the speed of the video’s motion.
In this example, my dancer’s arms move faster than his legs. For most of the video, I used a frame duration of 1 for the upper body and 2 for the lower body—though I used single frames for faster sections of legwork as well.
Once your paintbrush has a color, size, and duration, you may begin painting over your first frame! - Use the command key and arrow keys to advance to the next frame.
If you have finished your first frame, press the command and arrow keys at the same time to skip to the next frame in the reference video. (If you are using a frame duration of 2, you’ll have to press the right arrow key twice, since you’re skipping two frames.)
To delete a brushstroke or change its duration, click the down arrow beside “effects” in your timeline window. Open the paint layer. You should be able to see all of the brushstrokes you have created, each spanning the number of frames it occupies onscreen. Scroll until you find the brush you would like to delete or modify. You can delete a brush using your computer’s delete key or modify the length of a brush by dragging the beginning and endpoints back and forth in the timeline. - Make the video invisible.
For most rotoscoping projects, you’ll want to remove the original video reference and add a background of your own. Open the paint layer, like we did in the previous step, and change “paint on transparent” from off to on. - Click back into the main composition to view your animation.
Close the paint layer by going back to your original composition. (The tabs usually appear along the top of your project window.) Drag the playhead to the beginning and press the spacebar to watch your animation from beginning to end.
Animate With Adobe After Effects
If you enjoyed this tutorial, it’s only the beginning of what you can do using Adobe After Effects’ drawing tools! Discover everything that you can do with brushes, stamps, and erasers.
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Are you a current student? See how you can save up to 60%.
After Effects Animate Text
- Create a new composition with a solid color layer.
We are going to use this solid color as our background. Go to Layer > New > Solid to create one with a color of your choice. - Double-click the brush tool () to create a paint layer.
Once this is created, you can select your paintbrush as well.
In this example, I am using a simple, circular 15 px brush in the color white. - Set the frame duration as a “custom” of 2f.
The duration indicates how many frames of motion your paint strokes will be on-screen for. 2 is a convenient duration because it allows your frames to overlap for a second—you will see how this works after the next couple steps. - Draw your first frame.
For this example, I am going to draw a curly, moving doodle. The first frame might be boring, but the animation will look clean if it starts out small! - Use the command key and right arrow key to advance to the next frame.
Do this once to move one frame forward. Nothing will change, but draw your second frame on top of the first one. You’ll want to use the same color, but for the sake of this tutorial, I used white to show my first stroke and black to show the second. - Repeat this step until your animation is complete.
When you press command+right arrow this time, you should see only your second brushstroke. Add your third one on top of this and repeat the step (Draw your frame, advance one frame forward. Draw, advance. Draw, advance.) until your animation reaches its final frame.
You can move backwards in the timeline by pressing command+left arrow. To delete a brushstroke or change its duration, click the down arrow beside “effects” in your timeline window. Open the paint layer. You should be able to see all of the brushstrokes you have created, each spanning the number of frames it occupies onscreen. Scroll until you find the brush you would like to delete or modify. You can delete a brush using your computer’s delete key or modify the length of a brush by dragging the beginning and endpoints back and forth in the timeline. - Click back into the main composition to view your animation.
Close the paint layer by going back to your original composition. The tabs usually appear along the top of your project window. Drag the playhead to the beginning and press the spacebar to watch your animation from beginning to end.